When repairing, a danger meter in the top right corner will change color depending on how near Freddy is. HandUnit notifies you that whilst repairing this, nearby animatronics may try to attack you, so you can use a mascot response voice to calm them down. In the Breaker Room, Funtime Freddy is there. When crawling through Ballora Gallery, you should head to the dim light you can see at the end of the room, as that is Breaker Room. HandUnit comes back on and tells you to hurry up after crawling for a while. You must then crawl through Ballora Gallery carefully. She says that when you hear Ballora's music getting louder, you should stop, as Ballora is near. Baby says that if you do this, you will die, as Ballora will not return to her stage, so you must go slow. When the BidyBabs leave, HandUnit comes back on, and tells you to crawl through Ballora Gallery quickly to reach Breaker Room to repair the power.
Success only causes the robot to try to open it again, so the player must close it once more. Failing to do so causes the BidyBab to jumpscare the player, resulting in a game over. While this happens, the player must drag the door back to close it again. After this dialogue the player is confronted with a Bidybab, its eye balls being seen through holes in the door. Suddenly, BidyBab can be heard outside of the vent, and Baby tells the player to wait quietly until they lose interest. Regardless, she tells the player that the guard who came before him had carved a small compartment under a desk to hide from the hostile animatronics and it had worked for him.Īfter getting under the desk, a small diagram will show you to close the compartment with a small sliding door by dragging it across the screen. She then questions the player as to why he came to the establishment, willingly. Baby then speaks to the player for the first time in the game, saying she didn't recognize them. While this happens, all the vents suddenly open. HandUnit then instructs you to wait for a while as he tries to return the power after it abruptly turns off. HandUnit instructs the player to shock Baby, each time being unsuccessful. He then tells you to check on Circus Baby. The Angsty Teen voice once again glitches out, and reverts back to the default HandUnit voice. When the player is required to check Funtime Foxy, they are also in front of the window. The Angsty Teen voice begins to glitch out (also low pitched) once the player administers a controlled shock. HandUnit then encourages you to "zap her" to force her to get back onto her stage.
Like Night 1, you check on Ballora first, who is right in front of the window. The Angsty Teen then tells you to crawl through the vent, and while you crawl through it, he tells you that a dead body was found in there. No matter what you type, HandUnit will always autocorrect it to Angsty Teen. You are told by HandUnit to enter the voice you would like HandUnit to have, as to not get tired of hearing the same voice.